Hello. Some of you may recognize me by my user name or by my real name and some of you may not know me at all. My name is Davon Allen, im starting this thread at 23 years old. I have attended school for game design and development in 2010 and graduated with a BFA in 2014. My goal is to become a professional 3D artist,…
We are part of an industry known for constant change. An industry whose communities within form, evolve, and fade right along side it. Polycount is no different. In the two decades that our forums have been running we have seen our community and culture shift, for better or worse. There is, however, at least one constant.…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
Ant-Man - July 17 2015 Captain America: Civil War - May 6 2016 Doctor Strange - November 4 2016 Guardians of the Galaxy 2 - May 5 2017 Thor: Ragnarok - July 28 2017 Black Panther - November 3 2017 Avengers: Infinity War: Part I - May 4 2018 Captain Marvel - July 6 2018 Inhumans - November 2 2018 Avengers: Infinity War:…
Currently I'm working between 3ds max 2012 and 2012 versions at home and uni. The uni has 2010 installed so i find myself having to export 2012 files to .fbx's for backwards compatibility. This of course screws all my lighting, rigging and modifer stacks in the process. Does anyone know of a workaround that allows me to…
Every Game Studio That’s Closed Down Since 2006. Add any more that you know about and I will edit this post and add them to the list below. Before you do, here is a link to a thread that has all the studios that have opened since 2006, please add to the this thread and forget all about this one.…
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals.This is a very versatile tool that will greatly help you dealing with "medium…
It's hard to believe that it was already over five years ago that we started putting out our monthly, and sometimes weekly, collection of artwork known as the Polycount Recap. These compilations consist of just a fraction of the best game art and training our forums have to offer, making it easier to not miss anything in…
2012 release? Not likely. My prediction of Blizzard's upcoming releases would be some like this: * mid 2011 starcraft2: heart of the swarm * mid 2012 starcraft 2: protoss campaign * mid 2012- early 2013 mmo announce (I believe they said that they would announce the mmo 2012 at the blizzcon that just ended) * Late 2012-…