Like ryan says. You need to benchmark what solution gives best performance vs. best result. some additional comments: you say "we", does that mean you have some code support or similar? you could look into coding some normalmapblend node to use in your shader. A Lerp deluxe kind of thing maybe? Also, i dont know what kind…
There we go! Looking good. I'd give this another pass, and try to refine some things. - Try and get the rotating tiles evenly sized and the bars on top evenly between them. - More height on those planks. & I think the center squares are also seperate wood tiles, so some depth/separation on those would also be good. Don't…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?
Hi all, Have you used the mirror mode in Skin modifier with Max 2011? I just cannot get it to work, everything is centered and xform is reset, I have used the mirror tresh value to get rid of all the red points etc. - yet it doesn't mirror anything. ever. Could this be a problem with 2011 64-bit or have you got it working?
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask
Not sure if my process is right for painting in NDO mode. I created a plane in max exported in tris as a obj. Created NDO file with the mesh. Added a new sculpt layer and opened up the 3DO and within the window of 3do I do not see paint on there.
I ve used max for 4 years, maya 2 years. Overall, it seems to me Max is more stable than Maya. All I know is maya is very prone to crashing when you model in smooth preview mode and using tools like bevel does all kinds of crazy things such as invisble faces, mesh moving back to origin while beveling. Not only that,…