What Is Project Earth? Project Earth is an upcoming FPS that takes place in the near-future of North America, during an invasion of hostile aliens, who use their technology combined with their inhuman intellect to bend lifeforms to their will, manipulating the very building blocks of life in order to bring forth unnatural…
This project will be covering my first expedition into learning to produce game ready foliage by hand, throughout this blog I will be covering what actions I took to produce all the foliage in the scene and also how I overcame any of the problems that I encountered. For this project, I will be learning deeper into…
This is where I will post my senior project for school model. For my senior project I am going to do 4 different guns the first one is a Desert Eagle. As always critics are welcome and encouraged. Thank you everyone for the help in advance. This is the Desert Eagle that I am working on right now, needs to be modeled and…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
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APPLY HERE IF INTERESTED! About ForwardXP Building on our decades of experience creating world-class games and interactive products, ForwardXP is busy creating what's next in VR, Console and PC gaming as well as VR Training. The Role ForwardXP is looking for a QA Analyst to join our Enterprise VR QA Team to help us deliver…
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if I need to make adjustments. Here's a breakdown of my recent work with estimated completion times: Portfolio Link:…
Hello guys, wanna share with u a problem in having inside Zbrush. I was doing the projection High poly to low poly model, for bake the displacement, and one time ended, the projection results like this. Why? Why have i this strange lines across the edges? The meshes are completely simmetrical... any ideas? Sorry for the…
Greetings Polycount. We're two people working on a passion project with soon 4 years in the works already. We are looking for a character 3D Character Artist with experience - preferably in blender, as that is what we will use for animating the character. We have made a test character and imported it to unity to get code…