This is where I will post my senior project for school model. For my senior project I am going to do 4 different guns the first one is a Desert Eagle. As always critics are welcome and encouraged. Thank you everyone for the help in advance.
This is the Desert Eagle that I am working on right now, needs to be modeled and textured by September 26th. I feel like this gun is almost done (for the high poly) and will begin on the low poly tomorrow
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My tip, get a nice viewport shader like this one : http://xoliulshader.com/
and place two or three omni lights (light blue, light orange and maybe white), you can find an in-deph tutorial here http://www.laurenscorijn.com/articles/viewport-shader-setup
Then get a Viewportgrab script which supports Anti-Aliasing/Downsampling and take some screenshots for us to judge.
Im at work atm but I can give you accuracy crits later when I come home
Greetings, ToxiQ
Modelling looks solid, will keep an eye on this.
Also the round part in the middle of the slide is a little off :
That were the ones that I spotted right away,but
a better presentation would enormously help to see more flaws or errors on your model so you can improve it and get a better result.
PS: use this gallery to get your model more awesome
http://www.pixagogo.com/7709704729
Greetings, ToxiQ
Make sure you get the firing pin in there in the rear and the knurling on the hammer since you will be seeing that a lot in engine eventually. Also get the line on the barrel put in as it is in the image.
Thanks for the compliments and I will keep trying to post updates on it every few days.
@ToxiQ: Thank you for the reference I could not find an image of the back of the gun other than CoD that will help quite a bit for the final touches on the highpoly
It's more curveed with a downward cut, right now the back is straight.
Keep it up!
Wireframe
Thanks for looking and as always C&C welcome
I also think it'sa shame you didn't bother to correct the back of the gun seeing as it's one of the most important areas.
Nice work though! Keep it up!
Thank you in advance for all of your help
Next you need to keep in mind that not all edges are going to be worn and if they are the don't all wear the same way. You need to try and use some different brushes and take advantage of the settings you can apply to them to make them jitter and rotate around and you paint.
Take an hour or so and look around on google images or something for some images of older used weapons and see how they look and the way they tarnish and wear. Make sure you have some idea of what you are going for and don't just wing it so to speak. Make the wear on the gun in smart places like where it would rub being in a holster etc.
One other thing I noticed is that you have normals that baked onto the mesh where there shouldn't be any eg. the rubber grip area. I would go and explode the model and rebake them to avoid that as much as possible. Look into baking in xNormal with cages and see if you can avoid some of the nasty seams you have going on with the normal maps right now. There is a tut on eat3d that is free that goes over baking with cages. Give this a read also http://www.polycount.com/forum/showthread.php?t=81154
Thanks for the input though and I will work on trying to fix stuff.
Also, 4 guns is kinda stupid in my opinion. It shows no variety if you are about to graduate (unless you already have a slick portfolio). Maybe do another gun and some other hard surface objects.
But of course I don’t know the concept you work from or anything, but if you plan to present it alone, I think it would look very weird and/or wrong!
It is just rendered out of Marmoset with their daylight preset I just tried to get a background that did not blend with the gun. I am working on the grip texture I think it is still just a little to big and needs to made a bit smaller
Hope that helps with the grip scaling
What have for Desert Eagle:
Update for Sniper Rifle: