Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
After I open Maya, and go to File > Open/Save/import/Project/etc., Maya brings up said window but the box is filled with white and Maya freezes up. I've tried deleting the prefs folder and running a repair install but neither had any effect. Do I need to completely uninstall Maya?
Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.
Hey guys, I'm jumping into Maya to learn how to animate with it and was wondering... Is there a Character UI selector that comes with Maya, or a MEL script somewhere out there? Something like this?
I've done some searches on this and haven't found a way to do this within Maya. If this really isn't built into Maya it's a disgrace. Thanks in advance if you can tell me how to do it, or what plugin I need to install that's compatible with with Maya 12 x64.
I am new to doing items for Dota 2. The only program I know well is Maya and Zbrush. I have had no problem opening the models in Maya using the Maya folder. However I have had some issues getting the original textures onto the model once it is in Maya. If anyone who has been making items in Maya could help me get these set…