Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
I'm using 4.06, the most recent one and got this bug like 2 weeks ago where a group was not baking AO on top of another at all. After i set up a new baker with the same settings and files it worked perfectly again.
More polish work, tidying up, proportions work as well as adjusted the sculpt for rigging, as I want the 'wings' to be able to hang down like a cloak as well as go up. With this range of motion, I have decided on the classic T-pose instead of an A-pose for the 'wings'. They'll be important in conveying emotion, as well as…
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
Hi, legs, feet, head, neck need some work. You can use a free app like Daz 3D as a reference while you sculpt. You can also switch the textures off to give you a better idea of form.
Poking around with white balance, etc. Maybe an improvement maybe not! But I agree with sacboi about the overall mauve color feeling not too great. Like the xbox360 days when everything was color graded like crazy. I'd say dial that in, maybe, but perhaps keep it in the shadows, etc? I like it in bits, but it feels like a…
Long time no see! Lost the mojo for a while, but I completed my horse sculpt. It was easier than I first expected it to be! I changed a bit of the proportions of the base sculpt and the rest was just filling in some details. The legs and hooves where thougher to get right, especially at the joints and the whole…