[zbrush inquiry/help] trying out the clip brush in zbrush was wondering any zbrush users here? usually when i try the clip brush i getting this wierd "flap" on the edge/end anyone know an idea how to get a clean cut/clip?
Zbrush doesn not render soft normals in viewport. Try using BPR render with soft normals turned on to see what it actually will look like. Zremesher isnt there to fix facetting, it can with enough density, but you might as well just subdivide your mesh once more.
Anyone knows if it's possible to somehow open multiple instances of zBrush? I know there's a program that enables you to do this for the OSX version of zBrush. Was wondering if there's something for windows.
Yeah, I'm an idiot when it comes to ZBrush, but is it possible to view the model smoothshaded? I love ZBrush's materials and with to use them for making portfolio renders. :femme:
Hi, my name is Federico and i'm an Italian amateur (and mostly self tought) ZBrush 3D sculptor. It's my first time here and i hope you'll enjoy my works and comment, this way i hope to improve thanks to your critiques :) Zbrush Matcap - front and back: Zbrush Matcap - left and right: Zbrush Matcap - closeup: Zbrush…
I've modeled and uved some geo in zbrush and then made a texture to guide the dents I'm going to model in zbrush but when I apply the same texture in zbrush the texture is flipped and moved down - as if the uvs have been flipped and moved to the center of 0-1 space. Maya: Photoshop: Zbrush: Has anyone had this issue before…
Hi guys, I am a Blender (with Maya style navigation) and ZBrush user, switching to Maya. I am used to the ZBrush navigation with my Pen Display and the Maya navigation is a bit weird for my taste. It is completely different to the ZBrush navigation. With my mouse, its no problem, but I want to switch entirely to work with…
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.