I've modeled and uved some geo in zbrush and then made a texture to
guide the dents I'm going to model in zbrush but when I apply the same
texture in zbrush the texture is flipped and moved down - as if the uvs
have been flipped and moved to the center of 0-1 space.
Maya:
Photoshop:
Zbrush:
Has anyone had this issue before or know of a fix for it?
Thanks
Replies
Boom, problem solved. I still want to know why they get flipped on import though...