Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
Fonfa was trying to get you thinking about the construction methods used, how they lived and why they built things the way they do. Those things should effect your scene. I don't think Fonfa was trying to get you to expand the scene but work on you're critical eye and planning skills. Really dig into what makes your…
Not bad stuff if these are free / cheap tutorials, I'm sure they're great for beginners. Personally I'd recommend you hone your own art before releasing tutorials such as these unless they're just meant as an exercise in showing students where various tools and buttons are. Polycount is famed for it's harsh critting, so…
Thanks for all the comments =D! - Jeff Parrott: I guess it's just familiarity yes, been using mudbox for more handpainted stuff and apart from a couple of small things I like how it works. I may look at 3d coat some day to see the actual benefits, only used it for retopo before. I'll definately screengrab some work in…
To repeat the advice from others (but with links ;)) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
1) Designers who can't make up their mind what to do until the last min which happens to be 3 weeks past their deadline and a solid 1.5 months of bugging, begging and suggesting ideas from the art dept. Only to have them all shot down and being told to wait. Then said designer gives the art team a half baked idea and…
Degenerates are not really a single problem, but a class of problems. A polygon can degenerate when it distorts or twists on itself. For example, imagine a quad twisting so much that it looks like a bow tie. You'll simultaneously have the front face and back face visible, which is wrong. That could be considered a…
Hey Bryan! It's a shame no one else has commented yet, so I'll give what advice I can. (Disclaimer: much of this is personal opinion) Formatting: First imprerssions - Why are the images justified to the center, but everything off to the left? I'd remove the "posted by Bryan Shannon" and "Recent Work". Center your header,…
Hey Greg, nice to see you posting on Polycount. You made quite a bit of progress on this since the last time I gave some input, and you did a nice job implementing critique. I think it's a good start, but there's some things you could continue to improve to really bring the scene together. You did a nice job toning down…
I think Bellsy is misunderstanding what we mean by integrating the Modeling Toolkit (MTK) into Maya. At least what I think a lot of Maya users mean is we don't even want a MTK. Two of Maya's strongest points for modeling are marking menus and more functionality smartly compacted into less tools, and both of those are being…