Hi everyone! I have been looking to do some skybox art myself and I have some questions about the workflow, specifically about how it is all set up in 3d. Say, I would like to do a skydome with some layered clouds. I prepare my cloud alphas in Photoshop, then strap them onto mesh cards in my 3d package and arrange into…
Hello, I made This so I thought I'd pop it on Gumroad What you get is a few (more to come) primitive shapes made of distance fields, nodes for boolean operations on distance fields, a mask generator with nice smooth edges and a trippy distance field visualiser. With these tools you can easily create masterpieces such as…
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…
Hey man, sorry for the very delayed response. I've been working on some very important that has eaten all my time recently, but a blue screen and a decided rest has given me the time to give you a hand, if it still helps. Substance let's you modify your texture on the fly, with whatever change you want. It does not have…
Q1 - Which Game Engine (of the three) do you feel offers the best visuals? Depends on the artists, game, style, platform, and technical requirements of the project. Q2 - Which Game Engine (of the three) do you feel offers the most reliability? They are all very solid Q3 - Which Game Engine (of the three) do you feel is…
With the upcoming premiere of The Force Awakens, we’re getting pretty excited about Star Wars, and we bet you are too! So we wanted to invite you to our new contest: Model famous Star Wars scenes and compete for cool prizes, like your own Sphero remote-controlled BB-8 droid. The grand prize is an Oculus Rift! Star Wars had…
Cheers all. I've had precious little time to do anything 3d or udk related lately, but this is a really bizarre case. I'm sure my vector reasoning is good.. but it seems the way the actual data is getting handled by the shader and its UDK preprocessor isn't what I'm expecting. Been seeing if I can fuss with this some…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…