@Eric Chadwick I did check it out! =) Some examples are too low poly for me, others are hard to integrate with the current state of my topology and it's also difficult to choose and commit to one! Although, looking at my topology now, I'll have to re-adjust the loops around the mouth! This area is going to be tricky, but…
I am looking to commission some pixelart for a topdown medival video game. The first commission would include: -2 animated characters (front, back, side view, walking cycle, attack animation) - 2-3 basic background tiles -Size would probably be either 32x32 or 64x64 but would need some discussion Naturally more commissions…
For the assembled environment, research and use some of the techniques used to hide the modular/tiling elements of the environment. Whether that's vertex blending on the ground textures, pools of dingy water, to larger scale grunge on the walls to hide the repeating brick. And as part of that, a lot environment leads are…
Some of my observations that feel off: Model looks tilted forward too much. For static poses the base of the skull should be in line with where the heel is planted. Head and neck look too small for the body. Angle of clavicle looks too exaggerated (like a shoulder shrug) it should be straighter; makes the shoulder/bust…
If your looking for a 2d pixel artist i can certainly do this, also had a few questions on what you have going on, the main question is what game engine are you building the game on? if using unreal engine i can help make the game "not your average RPG" 3d environments, pixel characters and can even point you in the…
We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
hey all, we are a team of 5 looking for a 3D artist. The game is a first person RPG, we currently have a composer a 2 programmer a game designer(me) and a story writer, if intrested email me at liondude12@gmail.com
Are you still planning on using normal maps for the rims? In case you are there is a lot of geometry that could be removed that doesn't contribute at all to the silhouette. Right now it just looks like you're using the raw, unsubdivided geometry for the lowpoly and, while it is a good starting point, it is by no means…
EDIT: Thanks everyone, got plenty of offers to consider. Feel free to keep sending them but I might not reply! ORIGINAL: Hi. I'm doing a freelance job for a client in the aviation cargo industry, which involves creating a VR application (in Unity with a HTC Vive) to view and interact with cargo container models provided by…
I've been looking for hours ! I'd like something a la First Impression http://download.cnet.com/First-Impression/3000-18488_4-206529.html it sadly doesn't work on dual screens (i can't move it to my second screen) and isn't always on top. Overlay/foreground function like the ForgroundReference viewer would be great though…