Hey, pretty simple question for you guys. I currently have an object with 8 polygon planes inside which are set up to mimic the way a camera aperture functions. I can animate it as it is now, but I need to rotate the thing while preserving the pivot points of the 8 polygons inside. It's important that these things move…
If you want to reset xform with out fucking up your rotation: create a box align the box to the problem object using only rotation and position convert box to editable poly attach problem object to box select box in element mode and delete now your problem object has its scale cleaned up but retains its rotation and pivot.…
Actually, the script at which i am working aims at selecting a particular set objects in a given scene and apply smooth on them through the "polySmooth" command. I want the script to have functionality of listing objects on which smooth was previously applied and apply smooth on rest of the objects(leaving previously…
I'm not sure I would bother rigging it up. You could probably just place the pivots in the right places for the objects and animate them directly in the timeline. If you're still working on it and making changes you might want to animate dummy objects and then either link the objects to the dummies directly or skin the…
'Collapse To' works on a specific modifier, by nature it can't really work on multiple objects. If you're trying to collapse multiple objects to a specific class of modifier you will have to change your logic as modPanel.getCurrentObject() returns a specific modifier, thus it cannot also exist on another object. Instead…
You can bake textures on a new uv channel of the same object in the RTT, you don't need 2 objects and a cage (except for transferring normal maps). So take your object, create a new uv layout on channel 2 for instance (or copy paste an unwrap modifier from the copy object, since you have 2 objects ?) Open RTT Under mapping…
so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?