Hi guys, I have a question about using alphas in ZBrush. Actually to streamline my personal asset creation I scan a lot of rocks out there to create some nice alphas for sculpting. Now I want to use them, but suddenly I realized something ... I can use these alphas only in an additive or subtractive way - not both ways.…
I would recommend not using subtraction brushes and just build all with additive. It allows for you to quickly change something if its not working out because you don't have to worry about moving two brushes. Also ive seen Max and Maya do strange things with subtraction brushes when importing in level blockouts.
Hello. Was trying to check this out, and I keep getting an error when I use any of the lazerCut Cutters. Using Max 2016 https://vimeo.com/229410139 also from the listener: Key press count = 1 -- Error occurred in obj loop -- Frame: -- Boolean3: undefined -- obj: $PolyBox001 -- called in assignOperand() -- Frame: -- linker:…