Hi guys,
I have a question about using alphas in ZBrush.
Actually to streamline my personal asset creation I scan a lot of rocks out there to create some nice alphas for sculpting.
Now I want to use them, but suddenly I realized something ... I can use these alphas only in an additive or subtractive way - not both ways.
Take a look on the screenshot ~
Plus and minus is what I can get by default, but these structures not representing the real shape of the scan/ alpha.
The lower part is what I want.
Is there a way of changing this behavior? ZBrush takes the 0 - 0.5 values to subtract the surface and 0.5 - 1 adds volume.
Replies
thanks for your help and yes - I can imagine that a -1 to +1 range could help ... but it seems ZBrush isn't able to understand these.
I remapped the alpha in SD and exported it as tga/psd/tiff but it doesn't work. The output is still the same but now shrinked as you can see in the SD screenshot.
Well, but I think I will give VDM brushes a try. From what I read in the last 4 minutes this is exactly what I want.
Thanks!