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ZBrush - Using an alpha additive and subtractive at the same time

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gestoryscht polycounter lvl 7
Hi guys,
I have a question about using alphas in ZBrush.

Actually to streamline my personal asset creation I scan a lot of rocks out there to create some nice alphas for sculpting.
Now I want to use them, but suddenly I realized something ... I can use these alphas only in an additive or subtractive way - not both ways.

Take a look on the screenshot ~
Plus and minus is what I can get by default, but these structures not representing the real shape of the scan/ alpha.
The lower part is what I want.



Is there a way of changing this behavior? ZBrush takes the 0 - 0.5 values to subtract the surface and 0.5 - 1 adds volume.

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