Working a character for Contagion theory and got the main body in and figured I'd detail the head in ZBrush (and probably the body later) so heres a few progress pics... Z Sculpted head Test render in Cinema 4D using hi-res head model Normal map (Created/Viewed in XNormal) on lowpoly plus texture done in photoshop
think you'd need to preprocess the mesh and encode the per vertex ratio of uv density to spatial density in say a vertex alpha channel. not sure on the best method to compute this but off the top of my head I'd say.... <area of all faces used by the vert >/<area of all map faces used by the vert>
Here you go, I've attached some files of the WIP sculpts in Arnold. The top model is the one with only 1 UV tile, the bottom has 10. I also shared the 1 UV tile layout vs the first tile layout of the 10-UDIM version. Essentially his head covering a whole tile vs just a small portion of it. I'm not disappointed with the…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…