Hey, Im a programmer using Unity 3D currently finishing one title which should be going on sale soon via multiple online distributors. Im now looking to expand and build a bigger more complex game, a 3rd person multiplayer shooter. I have already implemented to following (in only 2 and a bit weeks of part time work) -…
Hello! Siberian Games is still recruiting. We are now currently looking for: * CONCEPT ARTIST We're currently looking for some talented artist that would like to show off his/her skills and draw some concept art / character! We guarantee absolute fun in using your own imagination to design our creatures as well. * 3D…
so a while back arshlevon posted this thread: http://www.polycount.com/forum/showthread.php?t=70521&highlight=jordu and suggested that everyone take this jordu guy's class. He ended up making this in the class: http://www.polycount.com/forum/showthread.php?t=70549&highlight=jordu&page=2 I figured it might be a fun class…
I am finally getting some time to start on a new portfolio piece after many failed attempts to see on through. -.- I will be doing this in UE4 and POSSIBLY crossing over the CE3 to do a comparison. My goal here is to attempt hyper-realism. Here is the scene concept. I have started the first mesh already. Below are some…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last few months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help is…
The work is pretty lumpy. None of the character work is very compelling or attractive. Both props and characters need a good foundation which you can get through practice. You can speed up progress by taking a character creation course and there are many good ones to choose from. Keep having fun!
Wow? A little bit of bitterness? That post was made in good fun (See the :D at the beginning of it). I don't think anything was offensive about it. Sorry I stepped up the game you thought you had in the bag. First off. You had you art posted gathering votes for weeks before I even got a chance to post mine. That's because…
I started to texture this guy and I immediately realized that the mouth was completely wrong, so I'm going to have to start over again :'(. This head is so tricky! Hand painted texturing in this style is really fun though! I feel like my enjoyment of the texturing is going to help push me to fix and finish the model :) .…
This is just a view from someone else who is playing tourst for a few days befre GDC... I will deffinetly back up the statment that if you do Alcatraz, buy your ticket for another day for the earliest time, gets crowded awfully quick. While we were there thankfully a few times the crowd broke up to get some nice photos in.…
Sweet stuff dude, I always liked the shapes of the real heli. Yours looks pretty accurate as far as I can tell. Anyway regarding your HP and polycount question: I'd rebalance things a bit. You've got big shapes that could do with more segments (exhaust!!, window edges) and then you have tiny details that really don't need…