@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
Yes you are basically thinking right. The only thing to pay attention to, is that when exporting from Max, these different materials MUST have different diffuse textures applied to them. Doesn´t matter what texture, but they have to be different files. I just throw random stuff like spec or normalmaps in those slots. edit:…
Nice progresses :-B @Its0urFate I agree, some large to medium details would help to give the wood some directionality and break up the now empty areas. I got around to continue with the market stand. I chose to just model away and then map the faces to flat colors, a workflow I recently picked up from Alex_J's project.…
thanks @Neox hardening the edges reduced the artifact just enough so that you cant see it unless you get really close and view it from an angle. should I stop here or try to remove it entirely Regular view Viewed from a specific angle Edit: Fixed it completely by playing around with the shading and hardening more edges.…
Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.) .Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTex https://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
Hi guys, I am trying to fake some volumetric lighting using cylinders coming from the windows and I am running into big issues with the alpha channel. In photoshop the alpha channel looks like this: Whereas in unity it looks like this: I have saved the alpha out as an individual png and used it in maya and it works…
Hey guys, it's been a while that I've posted but i recently started a new project picking up Zbrush again. I ran into a few small problems and where I accepted them before I would really like to fix them now. My main problem is how to get smooth/clean curves ? Whenever I'm in Zbrush and sculp/modify on my basemesh I seem…
I've been struggling with the camera in Max 2015 lately. In earlier versions like 2012 I found the camera to be very responsive and responded to simple orbiting and panning, but since upgrading to 2015 I find the camera behaves completely differently and its frustrating now to navigate with. For example: When I use the…
June 2011 EDIT: Hey guys. Been a while since I made this thread. But I'd like to announce here first on Polycount: the launch of the beta/preview edition of Get Gear'd at GetGeard.com! Hope it doesn't disappoint. :) Art-Machine Original post Hey guys, I'm still alive! Long time no see. Some people might remember that I…
Edit: I forgot to mention I finally snagged a job at beatnik games while browsing the job forums so it works out in the end. edit: Thanks all for the feedback. Not only have I found out that I'm not alone in this matter but I've also rediscovered my drive and my goal. I know what I have to do so it's only a matter of time.…