Hello, I'm currently working with 3DS Max 2009 on a swamp scene that has 3 trees. I've been working on texturing the first of the three and am now trying to fix seams using a technique where i select the polys around the seam apply a UVW Unwrap modifier, select a different map channel so the main unwrap isn't overwritten…
Hello :) Any buddy here knows how to create toggles between commands in Maya ? I have the edge loop,edge ring and "Off" selection constaints that i want to be in one hotkey using a toggle command,just like this for the Move Tool : string $currentTool = `currentCtx`; setToolTo $gMove;if ($currentTool ==…
So I'm coming from Blender which I've used since like idk 13, 14 years old somewhere around there. So I might be a wee bit biased towards Blender. Anyways since I want a job in this industry I need to learn the industry standard software, thus why I'm trying to learn Maya and will probably try learning 3ds max afterwards.…
Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
Character thumbnails Hello, I'm the one who's gonna be responsible for the creation of the character for this project. I currently don't have much experience in 3D. I've made a few low poly things already but no high poly stuff. Therefore I'm hoping to learn some new things and get some art for my portfolio. :) I'm…
One thing a lot of modelers don't seem to understand is how fragile the modifier stack is. When you use any modifiers that are vertex-order dependent (Edit Poly, UVW Unwrap, VertexPaint, etc.) and you add a new edge loop in the bottom modifier, those modifier edits are usually lost. Gizmos also tend to be…
Thank you guys for the help ! Well I checked my model, even though this happens also on my other models, It had normals locked here yes ! But well sadly, it didn't help ! I also check if the mesh was "double", no such problem visibly ! So when I tried to mirror my shell with what you said with UVs selected and not shell or…