Hello polycounters! In this thread I'll be adding some new characters that I've made for the upcoming game by NineZyme: Laura Bow and the Mechanical Codex. I've decided not to make a new topic for every character, so they'll be all in one place :) 1. The very first one is Laura - the main hero. You could already see her in…
Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
Hello. I started to update my old tool for hair card creation in 3ds max. I am planning to release it but first I want to ask if is possible to change the GUI. I got tired of the default max's rollouts and I want something fresh. I saw some max users using Qt / Py for gui. It is doable to do this for a guy with 0…
I've been actively coding again, writing tools for my students and fellow professionals and have several new FREE scripts for Maya that I think people will find useful, if not fun. I will post separately for each script, apologies in advance if this looks like spam, it's not. Tools aren't any good if they aren't being used…
Ok, wasn't sure where to post, but I think it fits in here more. If someone of you loves making lowpoly plane models and loves flight_simulations_ then this could be interesting for you European Air War (EAW) was made by Microprose years ago, but there is a code group which is still working on the source code A few days…
idk if this is your #8. Being able to load a new HDRI without redoing the lighting? is that a crazy ask? i know of moving them off the main section and do it like that then move it back, perhaps a keep lighting check box, should be cool? idk how difficult coding is but on youtube people seem to do it like nothing, i can…
Hi Everyone! I just wanted to pop in and tell you that Andy just released a free short video on ZBrush and also to tell you that this week only we are having a huge sale on everything for the holidays. :) In this demonstration Andy Davies shows you how to sculpt lightly damaged/weathered stone with morph targets within…
Currently I made a MXP/SWFPanel and now that it is done, I want to protect the JSFL data by embedding the JFSL data in a hidden text box within the SWF. The code in the JSFL is like this: function FunctionName(param){var code: "this and that";} Then in the AS3 I do this: MMExecute('fl.runScript('" + JSFLToString +…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and maybe…