Hey Ott, thanks for taking the time to do that. I've used that feature in renderable splines quite a bit at work, and it is pretty cool. Unfortunately, the wire wasn't completely clean, and needed a few tweaks in an edit poly modifier on top of the spline. Relaxing along an axis would come in pretty handy in some other…
That's actually not as great as it sounds. It's hand in hand with their apparent policy of stripping everything from the game in order to sell it back to you later for FULL price. If this was a modular concept where you buy the base client for $30, and then pay extra to add functionality like cross-region play or LAN…
Those are slightly better than I thought I would see. The characters where not ment to hold up at close distances I'm guessing. It looks like the standard NWN view is what they had in mind. Some things still could have been done to help them out. I would like to see more texture blending between the buildings and thier…
Hey everyone, Wanted to ask if any of you have a good idea how to create this broken wall effect where you have the base-stone wall but then it is broken off. You often see this in old castle structures and ruins: (right image is a quixel scan but gives the idea across) My idea is to obviously sculpt the damaged detail -…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
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Hello, I have to model a medieval city for a mobile game. I'm using 3ds Max, and I'll have to set it up in Unity. I've made modular assets before, but the buildings their selves were created with some customized tool for whatever engine we were working with. For this project, there is absolutely nothing set up yet. The…
Hi everyone! Just finished up the second project for my independent study at the College for Creative Studies, and I'd love to get some feedback on it. The project was based on learning more about modularity and trim sheets, and I was also challenged to study the style of Airship Syndicate and relay that into my work. I…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…
Hi, This is my first unreal project where I tried to learn different things. I tried to use a game environment creation workflow. Everything was modelled (in blender) and textured by me (in substance painter (except modular textures for walls and the floor, i used substance source & unreal marketplace for those). Foliage…