Bit late with "discovering" how to do this but for anyone else that was wondering, I found a script to export to obj using the mesh name to the same folder the current max file is in without navigating the export dialog (yes I realize its probably very simple and you all knew it anyway but no one actually showed exactly…
Hello Guys, I am currently having a little bit of trouble with xNormal. Normally I am exporting my meshes as obj from Maya to use it in xNormal. I am using smaller Object groups to get a cleaner normalmap. xNormal now says that my meshes have to be made of triangles or quads, which is normally not a Problem. I have used…
So i've been working on this dinosaur sculpt for a couple of months now and i've come to the point where i'm wanting to export a displacement map from zbrush. However my mesh is quite dense at 20mil and the displacement i want to export is an 8k displacement. I'm of course trying to get tv/film quality work out of this…
sometimes some mesh info can get corrupted on a mesh or poly object. It helps sometimes making a snapshot of the model and exporting the snapshot. A snapshot is a term in maxscript where it creates a new 3d model of an existing one but as a new Mesh (can be converted to poly). I had it sometimes that some smoothing group…
I'm looking for a game engine, here are my requirements, and maybe you guys can point me in a good direction. Must have Maya compatible export. Needs to be as simple as possible. I don't want to load animations, edit text files, or recompile every time I change something. Ideally I would have a rigged character, hit…
Hi, I apologize if this has been covered, but I haven't found any info on this topic. I want to export a Substance Painter 2 Material (not a textured asset) into UE4. Basically I am setting up layered materials in UE4 and I want to recreate a tile-able repeating version of the materials I am using in Painter 2. I know how…
Hello Substance people! I need to ask a question which i cant find the answer. Is it possible to export diffuse map in linear in Substance painter? Export configuration has only option for greyscale and rgb. Thanks!
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
I'm using a ZTool that has ~100 tileable subtool bricks. Is there a batch export for all the subtools or does ZBrush require me to export each subtool individually?
Hello, Is there a way to use custom labels inside `Export outputs` dialog? Here is my case. I have a `Multi Switch` node with exposed `Input Selection` For `Input Selection` I created `Drop Down List` with options 0: triangles 1: squares I want to add to export name what I select in `Input Selection`. E.g. if `triangles`…