Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hello polycounters! I've recently done an overhaul on my portfolio site, and updated it with some new work, and I'd like your thoughts, http://www.shiniku.com I'm especially interested on getting opinions on what projects are bringing it down, and what type of projects I should work on next to round out my portfolio. Let…
UPDATE: The posters are still coming! I know some of you are getting anxious. I do apologize for the lack of communications on this. The posters are due to be printed soon. Soon as I get more specific details and dates, I will update here again. I'm working on getting this pushed forward today. Also some of you ended up…
So I finally got around to updating my page to combine my portfolio and my blog site. Visually I really really really prefer this to a blog or portfolio and its super easy for me to maintain. This means--hey! i may maintain it! But let's talk about it. I've made a lot of specific decisions about the design but I'm all for…
I have just this moment updated my webby to include a LOOOOT of new artwork. Zombies, mutants, robots- you name it! Does contain some horror images that may be a little icky for younger types. www.daveking.com.au (the movies are currently uploading so they will be dead links- and a brand new showreel appearing in a few…
I posted this on the Company Job Board thread but just encase anyone missed it, here it is in its own thread due to it being updated more or less everyday I thought it was an important resource for the Polycount community. Enjoy and best of luck :)…
We've just completed some much needed updating to the forums at Polycount. Click through for the full list of changes. * We have added a brand new subset of forums called 'Steam Workshops'. This is to cater to some popular Workshop titles we have at Polycount. Dota 2, Team Fortress 2 now have their own forums. If you know…
Hi polycount. Can anyone confirm that this is a bug? It takes forever for maya 2017 update 3 to calculate the texel density of the uv-shells? If this is a bug what do you guys recommend?
Hello everybody ! First Sorry my english is not good. I recently install Quixel suite and I've got this problem when I update to the last version . I am using photoshop CC 2015 windows 10 I don't know what to do :( If anybody can help me... thanks in advance ...julien