Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
I am looking into writing exporter for Maya 2013 with Mel. My goal here is to be able to export static model and animated model. I am more interested in exporting animated model which would have same abilities as md5 animated models, since there isn't md5 exporter for Maya 2013, and 3ds Max exporter is incredibly slow and…
Issue 1 Trying to create description on multiple objects (identical such as legs but with different names). When selecting all the objects and creating a description the first object will have the fur working (yellow stuff appearing to edit with) while the rest of the selected objects won't with an error File "C:\Program…
I'm collaborating with a friend on some scripts for 3ds Max (tbh he's doing most of the work, I'm just testing and offering crits!). I'm wondering how others are prepping their UVs for baking? I make all my unique UVs first, then I mirror the model, and duplicate any parts that will have overlapped UVs. Then I pack. I like…
Hey everyone! Posting about my senior thesis titled RoboLunky and my accompanying blog. I thought some people here may appreciate it. I draw a lot from a lifetime of playing video games, and I hope it comes through a bit in the art style of RoboLunky. I actually just got great news from Chris T Geehan, part of Hyperduck…
No man, you can do that, but it's not "the one holy" workflow. If you want to do this then you have to accept the limitations of 2D unwrapping and work with it a bit. The main advantage in substance is the non-destructible, interlinked workflow, and the fact that you can branch out into further automation if you want to.…
Thanks akaChris for the quick verification! This issue has now finally been fixed. Here are the latest files (same download link as before): script.rar -- extract the "script" and "calibration" folders to <SUITE PATH>\script\ The core issue was that DDO expected material IDs to be specified when creating a project in order…
Ahh ok I get what you're trying to do. No I don't think there is a way to do that out of the box in max,2D snaps in the left or front viewport COULD work but would take a lot of setup and its easier to handle it another way. There are a few different ways people would approach that in max. Model the chimney off of the…
Probably when I agreed with you. =P There are two valid points to be made here: A. Using a faceted mesh/hard edges on every face is a bad idea. Both you and I have made this point. B. Using hard edges along your uv boarders on a normal, well optimized mesh has no drawbacks. - You keep bringing up A whenever someone brings…
i learned on max, and used it for about 6 year professionally.i had to switch to maya this last spring. it took me 30 days,(the max trial length)and i did it while in full steam production. i just manned up and did it, it wasn't to tough, but you've got to fully dive in. getting some hotkeys and some scripts will get it…