Hello there. The title of this thread aptly sums up my position! I'm posting this here for two reasons - one, self improvement. You folks really know what you're doing, and I hope I can get the right sort of pointers to make my "age" (read: level) look great inside the engine I'll be using - Cyan World's Plasma 2.…
Hello, I want to start working in the modelling/gaming industry as an 3d artist or environment/ level designer. I started using blender a couple of years ago and stopped using it due to a different lifestyle. In June this year I rediscovered my passion to 3d and decided that this time I am going to take it to another…
Hello PC, This is the progress on my current porfolio piece, currently with the hp sculpt in progress. I wanted to try something outside my usual purvey, so after a lot of looking around I went with this neat fantasy piece by yuchenghong: The goal is to make a "next-gen" spec game model to render in TB2 So, here's where…
Latest progress: Update after a long time :) . Together with Bao, the character artist on the project (http://www.polycount.com/forum/showthread.php?t=138052) I went to the Treptower Park in Berlin to make some 3d scans of rocks. We got some really nice results out of it with some cleanup and made alphas and brushes for…
Hello people, have started working on a swamp scene for my portfolio, thought I would share my progress and hopefully get some criticism along the way. Will be rendering it in UE4, so I slapped together a scene with a few blockouts. Was mostly trying to figure out the terrain tool. Here is how it looks: Amazing. This is…
O / T: @Ruz Nice to hear progress was made its the best reward. Yea i am shorter than you so the carts at the super market work perfect for me, was looking around for a place to do them somewhere at the house and ended up doing them there. Yea i don't go to the gym anymore only did 6 months, Folks said lets go check out…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
Hello Polycounters! It has been quite a time since I took part in a Polycount Challenge. The last one I did was the December-February one. I really like the three concepts involved for this edition, and was wondering which one I would do for several minutes. My choice is set on the Ulfen Guard, for the main reasons that I…
You should really take a look at v 2.0 then! they 've added layer support similar to photoshop as well as the ability to import psd files into your layer stack. Take a look at the foundry channel in youtube, Justin Holt did some really useful videos about the new improvements in mari v 2.0 You might also find useful to…