I'm trying to rendering a scene (250 Frames) in the middle (148 - 155 frame) its coming Autodesk error report contains following files (3dsmax_minidump.dmp, dmpuserinfo.xml, dumpdata.zip) for rendering setting in a TGA image sequence, (Setting: 32-bit, compression & Pre-multiplied Alpha) Version 3ds max 2016 & V-ray…
Here's what I think about workflows such as that. AI is only useful where algorithms fail. Algorithms are only useful up to a certain point. Using AI to assist in learning, 9/10 times actively sabotages learning. Using AI to do my work makes me less effective at my job. AI is not free. The current "free" models are only…
Hello world! I'm fairly new to Xnormal but have been impressed with it so far; however, there is one issue that I keep running into. When baking onto a low poly object, the bake will catch anything sticking above the low-poly mesh (in the normal direction) but completely ignores anything under the mesh. Thus, if I wanted…
Hi guys I keep getting ray misses in my 3ds max whenever I try and bake out my color ID Map. I can bake normals and AO perfectly fine in other applications such as knald and xnormal but just can't get my color ID to work in max. I have tried stl check, I have checked my normals, I can't seem to reset my xform. if anyone…
Poverty i believe is endable and is something this world should strive for. There is something to be said about bad people who do bad things to others,but even more to be said about good people who watch it and do nothing. This is a big world full of many resources and i do think it is enough to provide for each other…
Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…
Hey peeps, I recently got the idea of doing some weapons and thought that it would be a good idea to start off easy. And by that i mean do the most common thing on any modern gun: the rail. I will be making a pack of different universal rails and also some gun specific ones. Later on i will be doing some full RIS (a.k.a.…
There is nothing behind that, it is just a flat plane and the glass itself has the parallax effect for faking the interior. I use a normal map to give it some surface distortion and using a grey scale texture for surface scratches I adjusted roughness value between 0.01 min to a 1.1 max. I checked it with ray tracing, and…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this: