Ahh CGTextures is often my place for textures! No worries dude, just something i learnt that helps to add some more telling wear and such ;) Any work in substance or qixel, or is this purely taking textures from CGTextures, and editing them in Photoshop? Keep going, loving the overall project.
Hi guys, I am an Environment artist and new to Unreal 3 but, I would really like an opportunity to work on some Mods! I have been looking around for one but, not sure how to find one? There are a couple I have found posted on here on Polycount but, they request experience? I would love some advice or tips on getting into…
Learned a lot on this one, rigging, importing characters, blueprints, interacting with doors - Also Made a regular - survival horror dude to go along with it The render of the man is in marmoset though - I can't figure out a good way to get the skin shader goin inside unreal 4 - non the less - he's rigged up and got a walk…
Hey guys, New here! Just thought I'd share some of my experimental stuff in 3D-Coat, and hope to get some critique / feedback! I'm experimenting with a good workflow using 3D elements to be incorporated into 2D concept work, and trying to achieve a movie still quality style. So I'd love to have any feedback you guys have!…
I'm starting to think why we should use Mental ray or Vray for this kind of projects while we have UE4 and Cryengine 3 ? https://www.youtube.com/watch?v=oWY4gtLG8sY
Looking for possible low poly freelance paid gigs you can view my artworks at www.roninfang.deviantart.com a few i may have to email you may also contact me at skype skype name is also roninfang ^_^ please give me a chance really need the experience and income ^^
Hi guys. I'm working on this building. That's what I have for now: Uv and bitmap checker: What do you guys think? Can you share your knowledge about making modular buildings? I know, proportions isn't right, but I think it's good enough. Maked in 3D Max, for now is Mental Ray. Maybe this will be exported to Unity. PS.…