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I want to join a UT3 Mod Project

polycounter lvl 9
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micahmcneely polycounter lvl 9
Hi guys,

I am an Environment artist and new to Unreal 3 but, I would really like an opportunity to work on some Mods! I have been looking around for one but, not sure how to find one? There are a couple I have found posted on here on Polycount but, they request experience? I would love some advice or tips on getting into it.

-Thanks

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  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Moving this to GD as this isn't a request.

    Here is a good list of current UT3 mods over at moddb.com.

    My advice to you is that if you're after joining a mod team, you should know some basics about the engine and you should be an adequate artist. Show the team that you're dedicated and are really eager to join the team (without being an annoying son of a bitch). Maybe build something based on their concept art, like a small prop or a small feature area from an environment concept. Get it working in the game engine and if they are happy with the quality then you shouldn't have any problem.
    If they do turn you down, start on a smaller mod that isn't as high profile and work your way up. The more assets you build the more you will learn and you can only get better from there.

    Good luck, mate. I hope this helps.

    -caseyjones
  • ae.
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    ae. polycounter lvl 12
    im currently working on this mod www.renegade-x.com check it out we have playable build and so forth and have alot done.
  • pliang
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    pliang polycounter lvl 17
    I'm thinking of joining a team on the side soon for the fun and learning experience of it as I have picked up the engine for sometime and have created art assets before. What I'd suggest first is post your work if you have any at the moment, if you certainly are ready/qualified for it they will come to you which is better.

    Just be prepared to create high quality work with/without the possibility of being paid.

    ae. I can't open access the link.
  • ae.
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    ae. polycounter lvl 12
    it should work it works for me and heres our cg trailer/ gameplay video

    [ame]http://ca.youtube.com/watch?v=I_IMRwubka4[/ame]
  • micahmcneely
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    micahmcneely polycounter lvl 9
    Thanks for all the advice guys! I really like the Renegade project ae! If you guys need anything done I would love a crack at it! I have a link below if you want to see what I have done in the past. Most of it is for game cinematics but, I am really wanting to work in the games indisutry and I thought that doing a mod would be great experience!

    http://micah3d.net/Portfolio.html

    I don't mind if it is paid or unpaid work I would just love the experience.
  • Neox
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    Neox godlike master sticky
    @ae. greetings to pr0ex ;)
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I just had a quick look through your folio, and it is definitely noticeable that you come from more of a high-res modeling background. Your game-res stuff is the weakest stuff you have in your folio.
    But this is something that will improve the more you do it, because you'll get a better understanding of how to build your lo-poly mesh to better support your normal maps and things like that.
    I don't think you should have too much trouble getting into a mod team with your current skill set. It's just a matter of finding a mod you'll be interested in.

    -caseyjones
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