http://www.linesandcolors.com/ He picks a different artist and does a bit of commentary every day. Great way to expand your knowledge of different artists.
Woh, stop the press. TEN days? Texturing should take a few days, 2-3 minimum. So at most you have 6-7 days for the high poly??? yeeeeeeeeeesh You guys are MONSTERS
An environment created to capture a moment in time on moving day. New job, new life, new possibilities? This was created over the course of about 6 days. "Moving Day" Click link for full set of screenshots
Wanted to sharpen my modelling and hard surface skills so decided to make 1 weapon scope every day for 7 days and then create low poly versions for game assets! Trying to make the high poly models using only splines, booleans and 3ds max re topology modifiers!
So I'm building the Mystery Shack from Gravity Falls. I'm 2 days in and trying to be as accurate as possible even though the house changes so much in each episode. Thought I'd create this post as I progress through it. Feedback is much appreciated. Thanks for looking :) Day 1 Day 2
Modern Warfare 3 hits $1 billion in 16 days - beating Avatar's record by one day http://www.dailymail.co.uk/sciencetech/article-2073201/Modern-Warfare-3-hits-1-billion-16-days--beating-Avatars-record-day.html I'm not a big fan of MW series ( except MW 1 ) but it is interesting .... hmmm ... sure its quite rare stuff. but…
Finished this pass a few days ago and forgot to upload it. Shape cleanup and subtle form definitions. I've been working on a detail pass the last few days that I'm hoping to share soon and then I'm looking forward to modeling this guy. Might try something a little different but we'll see.