@pior we got Waterhouse in just for you bud :) https://imaginemore.art/?library=Classic+Art&attribute=user%3AJohn+William+Waterhouse You can see all his pieces following the link and the visual search works further within his collection too. I'm quite confident DDG or your local library can't do that kind of visual…
Yes wholeheartedly agree! Afteral we're not only here sharing our work but to also partake giving and receiving critique in a civil manner and not being a proper dick about it, either. Disappointing really, just by checking their posting history, that individual was in receipt of some excellent feedback which is a shame…
🎮 We’re Hiring: Lecturer in Games Design 🎮 please pass this on. 📍 📍 University of Hertfordshire | BA Digital Animation Programme 📍 📍 Are you a passionate games designer with real-world experience and a love for teaching? Come join the award-winning Digital Animation programme at the University of Hertfordshire! We’re on…
Ok it seems nice. Thanks Jedi ! I'll give 2.0 a try today. (need to know more about those shared layers). If it was brushes that will be nicer (because as i told before brushes once created can be used from object to objects and from project to projects, and we can share it with teamates) while sharing layers from project…
Rage: If you put something into a shared folder chance is you're on a network where other people grab stuff from your shared folders. Unless they include the admin shares under Win2k it's not unreasonable to call sharing a file distribution. You can simply unshare the folder or something, if you insist on keeping it shared…
First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…