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What's wrong with my xNormals Bake???

i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue.
both meshes have been triangulated and i did all the basic procedures to bake this kind of texture.
I've used all the default settings and tried many tweaks afterward

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