I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
ok, this is somewhat of a long post. to catch everyone up to speed. i modeled a prop and made to uv channels, one uv channel has regular unwrap so i can do my texturework over. The second uv channel is for my normal its basically my first except i broke off a lot of pieces so i could get a clean bake and those nice soft…
[ame=" https://www.youtube.com/watch?v=doX0wsurgUk"]A production of Threye: Operation Morning Glory Game: Teaser - YouTube[/ame] THREYE INC: A NEW DAWN - 08th of October signifies the arrival of THREYE INTERACTIVE, a budding repository of Human Interactive Creative Applications in Simulated 3D Space. Thereye proudly…
Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
Hey guys, I'm currently baking out my normal maps for a project of mine using substance painter. I wanted to keep a texel density of 10.24/cm so that I could have a high resolution across the mesh when rendered close-up. The issue is that to do this I had to separate the main body of my tank to two 4096x4096 textures but I…
So I'm a complete newbie to Unity and most other things 3D, my current project involves a jet modelled in 3DS max which is long and takes up a lot of my UV room so even a 4k texture looks a little low resolution up close. What I'm about to ask is all hypothetical so if you have any other priorities feel free to leave this…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
Hi everyone, I need your help to hopefully find the tools and learning material I'm looking for. So, despite I already know how to use 3ds Max, given its exorbitant cost and mine being simply an hobby with 0 income, I've decided I should learn Blender instead. The problem is two-fold because I also need a free or one-time…