Home Technical Talk

Question on baking two normal maps for a single model

polycounter lvl 10
Offline / Send Message
RashedAlmetrami polycounter lvl 10
Hey guys,

I'm currently baking out my normal maps for a project of mine using substance painter. I wanted to keep a texel density of 10.24/cm so that I could have a high resolution across the mesh when rendered close-up. 

The issue is that to do this I had to separate the main body of my tank to two 4096x4096 textures but I think this is causing an issue in my normal map?

Seam using two 4096x4096 textures on one 




I took the same model and arranged it into one texture which fixes the issue but leaves me at 4pixels/cm which doesn't look too good. 
No Seam:



UV's


How do I fix this? I'm kind of at a stump :/ 

Any help is much appreciated 

Replies

Sign In or Register to comment.