Hello, I'm GenericGoodguy and I just wanted to ask how I should go about learning to create 3d game art. I've spent countless hours reading different tutorials and watching videos on Digital tutors but I feel like i'm not absorbing the information (specifcally faces) I think I have this problem because I keep doing small…
Hey guys! Finally after several years of work, we have finally reached the point that we can launch our Patreon page :smiley: ! I'll fill you guys in with a bit about the game, and why we're doing Patreon instead of Kickstarter. If you want to learn as much as you can about the project, the best way is to go directly to…
XR Games (based in Leeds, England) makes Virtual Reality games for established IPs. We make both mobile and console VR games. Our goal is to maximise the value of our prior work experiences to efficiently progress game concepting, design, production and testing. The Role We’re looking for an experienced 3D Animator to join…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
Hey Guys, On this page I'll be updating my progress on my skin for the contest. The Cyber Wolf. It's mostly inspired by the 80's sci-fi movie terminator. Besides this I always kinda liked the quite over the top neon everywhere route a lot of 80's stuff used to go (For instance Tron). I want to try and combine these two…
That's not quite what I meant; sorry if I wasn't really clear... Let me explain in a little more detail, assuming that my plan actually works! I am looking to implement a realtime GI system using a combination of UnrealScript and DLLBind. The script essentially "packages" the level (or volume) as a sparse octree, which is…
I'm not actually taking part in this month's challenge as I am still working through last month's one and still learning lots. I've been having a little read through here nonetheless and I see lots of impressive progress as well as some very good advice and tips/links. Keep it up guys, I'll be keeping an eye. On another…
hey there PC Decided I needed to abandon my generalized WIP thread and create a thread with more focus to possibly get more feedback. If you don't want to read my entire post, scan the orange text for summary :P. At the time of posting, the most recent progress can be seen at the bottom if you'd like to just skip to it.…
Thanks guys for the quick replies! 1- Xoliul, that's pretty much the idea, problem is I don't want to blur it in the traditional sense since I don't have to access my LODbias, or even box-blur, I basically want to fake blur my texture through some kind of bleeding process of the colors from one pixel to another. Basically…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…