Big update on the asset pack! The forest asset pack contains more assets, re-textures to show better art direction, and 4 terrain textures! The initial thread has been updated with new screenshots; granted, it's from Unity (for now!).
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Hi all I'm working on a project in PhyreEngine for University. I'm trying to find out what's the best setup for 1:1 units and grids in Maya.:icon_question: As you can imagine there's not allot of help online and the documentation with the engine is slim.:poly141: Should I fail in getting the Units to match, I'll knock up…
I'm new to Unity, but been wanting to learn it for an upcoming project so I'm super excited about this contest! I think I'll try my hand at figuring out the lighting of a night scene with lots of artificial light. Here are my initial attempts.
Man, I couldnt have said it better honestly. I was blown away initially by its graphical prowess, but man as an artist, give me unreal or unity absolutely any day of the week. Simply for its 'ease to get stuff in and going' ability.
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
So pretty basic question, out to any of you XSI goers. I'm just beginning to move into UDK and I've been having issues getting my basic grid unit to match up with a basic unit in UDK. So basically I'm wondering how you other Softimage users get around this. Because the fbx exporter scale changer doesn't seem to help me all…
How do you measure the exact dimensions (height/width/depth) of a static mesh in units? I do not want to get the relative scale of the object, that is a value that defaults to (1,1,1). I want to retrieve the exact height of the static mesh in a blueprint in units. (Comparable to the measure function in 3DSMAX).