Hi everyone, I am currently trying to bake my textures from a highpoly mesh to a lowpoly mesh, and for the most part everything is working fine, but I had noticed these weird sharp points on my texture and when redoing the bake I noticed they were coming from the curvature map. I have tried adjusting the settings but…
For your blurring issue, you can set your fill layer filtering in Painter. By default it's using bilinear filtering, but you can set it to a sharp bilinear that will preserve details a bit more, or nearest to make sure you don't get any resampling, but you may get some really sharp texels popping out. Also make sure you…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
this is a painting trick , it is used to bring more emphasis on the shadows without having to make the super sharp, this way your eyes registers the shadows as being hard/crisp/well-defined, but they are still blurry. The reason behind NOT having super sharp shadows is because you can't have the shadow form sharper than…
i'm experiencing the very same with my Canon EOS 350D - i think it's the lenses which cut the most of the perfect sharpness. On the other hand I only had to work with the full resolution outcome a few times for print-design and for all web-related stuff and image-shows I'm usually have to resize the pictures that much that…
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…
Hey everyone! I’m starting this thread to share my progress for my term development project. I’ll be posting regular updates as I build the environment. It would be great to get your feedback, critiques, and suggestions along the way. I’ve started working on both of my development projects, but for now I’m focusing more on…
Please use image upload services, like hostr or similar, there are tons and it just takes seconds Can you post a reference ? The form looks kind of strange and out of proportions What I can tell for sure is that your edges are razor sharp (because your highpoly is way too sharp, you need soft edges, even more soft than…
to different scales in density details, some patterns are way to big whereas some details or patterns are to tiny in scale. Also most corners are to clean and super sharp like 3d graphics polygon sharp. Add some dirt or darkness spots there in the texture to make it blend in better together without giving the impression of…