Hi everyone, I am currently trying to bake my textures from a highpoly mesh to a lowpoly mesh, and for the most part everything is working fine, but I had noticed these weird sharp points on my texture and when redoing the bake I noticed they were coming from the curvature map.
I have tried adjusting the settings but nothing seems to be working and I have also noticed that the final curvature map doesn't have these sharp edges on it. Do any of you have an idea what might be causing it, I would really appreciate the help.
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Alternatively, you could try using the polish tools to minimize that faceting effect - polish by groups if you have polygroups set up correctly.