Hello, so after being a hobbisist for some time I've began offering my services for compensation, usually put the price low such as $250 for a character model, textures, and rig. But do you think the skills are up to par, or is there any areas that could use improvement? I would like to do this full time. What I am working…
Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
I would like to archive foggy/moody/volumetric lights that shine through windows like in this picture above. I have seen a lot of artwork with this type of light and I simply do not know how to set it up in my scene. The picture below is my scene I am trying to make the light very bright and foggy when they shine through…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hey there. I'm working on a mod for a game engine. Anyways, it supports lightwave objects and an associated TGA file with a uvmap. My question is.. right now my textures are planar and I scaled and rotated to fit each leaf and trunk etc. How would I convert this into a uvmap (TGA) file that is associated with the object?…
Would I use a sculpting program and actually sculpt it into the highpoly model? Or paint using height in Substance Painter then bake it into my normal map? Or do something else entirely? Something similar to the image.
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
We have a female character that needs some fashion clothes made based off our
sketches/references. The models will need to be roughly 5-10k tris based on complexity and the maps required are diffuse, normal and spec. The character file that we have for you to work from is in 3ds Max but you can use any program you want as…
Hey guys I have a question regarding baking. Basically, I have this cauldron here which I sculpted a small detail into as a test and was confused as to where to go from here to achieve the low poly from this model. Do I duplicate and decrease the multi-res?