Hello ! Would like to suggest to add a mouse wheel support for the sliders. I really like to be able to modify my sliders with the precision of my mouse wheel. Thanks for your time ;)
Hey guys, I'm working on this likeness sculpt. I'm looking for any and every way to improve and take this sculpt farther. Any advice would be appreciated! Here's a reference sheet I'm using:
Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
I`m going to make Renekton in draconic armor. Want him to look like a dragon at the silhouette. Crocodiles look like dradons so this stuff must suit him :poly136: Lastest update:
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
My idea is to do a greek theme throne with a columns beside it.. more like a temple with the throne in the centre these are the type of column i would like to include in my scene. Throne is of god.. so want it large and big
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…
The show is spiralling into way too many questions without giving enough answers for my liking, like some of you I'm like wtf is going on?! Hiro must have a plan, he wouldn't end ando's life just like that (i hope!).
Not a big fan of the texturing sir. It looks like a drawing of fur instead of actual fur. I just don't like the idea of the human like body parts being so anatomically defined. I feel like he should have a dick too.