Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Hello, I'm here because I have a problem with my emissive material. I'm quite a newbie in UDK. When i'm on unlit mode, the texture is fine, but as soon as i bake light, regions that shouldn't be glowing appears black. Maybe the problem come from my node ? I've tried with a new texture with only windows diffuse (on the…
I think thats a code they give you. The actual games are the same. Someone already posted the code to unlock all characters. I know mine didn't come with a bonus character, just the artbook and bonus disk. something like unlock all in the console. clee, I already posted it, but its oXYnary
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Project Name: Planet Postmoderna Planet Postmoderna - Currently in a Phase I, a virtual world demo. Brief Description: Postmoderna has been in pre-production since early 2008, and we are currently using Multiverse for the prototype. This project is designed to be fully organic and will be built by the players' efforts.…
I have to wonder how efficient and compliant the code it generates is. Code generating software tends to be odd at best and doesn't do well for making it easy for another person to come back and make changes because the markup is ambiguous and lacking good semantics/comments. I could see this as useful for someone too lazy…
I've got a bunch of models that come from a CAD program. I need to make them workable, so I can sculpt on them and add more detail. The meshes look like this: Note how they are separate elements. I can weld all the vertices and get one solid element, but the mesh flow is still awful. I don't have a lot of experience with…
the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.