Hello,
I'm here because I have a problem with my emissive material. I'm quite a newbie in UDK.
When i'm on unlit mode, the texture is fine, but as soon as i bake light, regions that shouldn't be glowing appears black. Maybe the problem come from my node ? I've tried with a new texture with only windows diffuse (on the screenshot) or with an alpha mask but i keep getting this problem. Maybe the amazingly skilled people here have an explaination ?
Thank you !
And forgive my poor english skill
Here are the screenshots. The first in unlit mode, the second in lit.
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Thank you !