Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…
Hey! I've gone far too long without joining this community, so I wanted to post something for some crit and feedback! This is my first UE4 scene. Whole thing took 10 weeks (from the time I opened UE4 for the first time to final renders), though most of it was done during two crunch weeks. Everything was made by me using…
I have looked through this entire Tech Talk and have not seen anything about the issue I am having. Sorry if this is a repeat, but I am having some issues with materials inside of UE4 from export in Quixel Suite. I have been plugging in the textures produced directly to their links inside of UE4. Albeido, Roughness(I…
I am noticing that textured appear way less rough in UE4 than in Marmoset Toolbag 2. I spent a lot of time adjusting my textures using Marmoset Toolbag to have right amount of roughness. But then they appear way more glossy and less rough in UE4. Strangely though, 3D Coat appears to show approximately same level of…
A level in ue4 i'm working on . it all started with making a few palm trees and then it went from there. The ocean water is a community project water from ue4 forums. Link : https://github.com/UE4-OceanProject/OceanProject/tree/4.18
<a href="https://www.artstation.com/artwork/PkXP4" title="Link: https://www.artstation.com/artwork/PkXP4">https://www.artstation.com/artwork/PkXP4</a> This is a relatively quickly made small scene (didn't spend much time on props at all) that I ended up really enjoying, I was looking at a lot of reference of…
I need help with debugging UE 4 shader. I want to have tessellated and displaced terrain in UE 4 with layers blends driven by a height map. Last time I used this simple shader it worked. But no matter what I do it doesn't work with UE 4.19. The landscape tessellates but it doesn't get displaced when I have two height map…
Hey everyone. First time posting here. I am gonna be working on this small environment-diorama based on the concept art by Zimmy called "Clock Car" (https://www.artstation.com/artwork/481ERn) This will be my first time doing a proper environemnt scene for UE4 (maybe for both UE4 and Marmoset Toolbag). I want to do a full…
Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…