Hi all! I have been working on this project the past couple of weeks, and while it is coming to an end I would love some critique on this piece. This project is an exercise for modular environments, so all structural pieces are modular. Don't hold back, give me all the critique you possibly can :smiley: Here's where I am…
I saw this concept on ArtStation and wanted to make a fully modular gun kit using this as my style guide and reference. My plan is to model both concepts entirely and then build off of the modular idea with additional components. The 2 concepts depict a Handgun and Rifle attachment, I plan on adding a sniper and LMG…
A little bit ago I started a modular barn kit, it wasn't until recently I got it up to a presentable stage. The aim is to create a wide array of props & pieces to create barns with, as well as tell a story with the presentation like I achieved previously with the Gas Station. I'm still trying to get the polycount of the…
Hey everyone, I've been trying to work a bit on creating realistic modular environment pieces. I'm starting off with the environment art rite of passage, a sci fi corridor, though I hope to expand my modular kit to include some more open areas of the space ship. This is the first render I've taken in Unity. Any feedback on…
Check out the work from CGMA student Christen Smith , who shows us how he created an amazing modular set that he did Anthony Vaccaro’s Organic World Building class with CGMA. Intro Looking back, I believe my last article with 80.lv was almost 2 years ago on the Dead Space Cockpit, which in hindsight was at a very high…
ill take a look at that cheers, with regards to even the first step then modelling. How would people normally build something like this for a game? as one peice, or multiple modular pieces. i tried this but doesnt the seem of each uv(lightmap) then cause a crease at the end of every modular peiece? or does it just go back…
Building some modular wall sets tests. Should be able to use this for things different areas around the environment, including maybe some broken brick props. Still trying to build the general / more large pieces first. Really want to look into a WorldPosition shader that will add some sand build up or another technique to…
Characters & modular environment pieces, modularity just turns me on. I do enjoy concepting and illustration but purely as a personal hobby, I wouldnt ever want it to be owned or constrained as in a game workplace, being a personal and expressive outlet. Lol that makes 3d sound evil haha, you know what I mean tho right lol…
@Menchen Thanks. I'd really encourage getting the art of too. The alien isolation environment is unlikely now, maybe something I'll come to eventually. I too like to work on a modular environment but Remmi just seemed more fun to work on for now. I still plan to make an environment for Remmi so maybe that will have some…
Block it all out in max using primitives or modular sections. When the scale is correct and the composition is good, then model each asset. It'll save time to see where you can reuse assets, use modular pieces and you might want to change a few things. your concept / moodboard / blockout here to get more feedback and…