Thank you for your interest. I have to draw textures in photoshop for my job. It is just very difficult. Especially I don't know where to make it darker and lighter and why the highlights are the way they are. I can understand if it is a circle or a cube. All the explanations I've seen are for circles and squares. I know…
Hello friends ! I've been using maya for almost 2 years right now but today something strange happened. I let you watch the screenshots first : http://puu.sh/jkh3a/dce5b9bab0.png http://puu.sh/jkhyi/35d20f54af.png As you can see, when I'm selecting one face, it's also selecting some edges. Or when I'm selecting one edge,…
edit: PROBLEM SOLVED. Here's the solution for anyone else experiencing this b.s. Windows>Settings/Preferences>Preferences>Selection>Click box size>Lower the variable Anyone else having an issue with this? For some reason there's an offset being applied to my cursor when I'm using Maya, no matter what selection mode I'm in.…
Better split into smaller objects, box UV mapping everything at once will make everything same texel size, you can use vertex paint with tiling textures to make it look non-repetitive + decals. Tiling also can be adjusted in game engine by multiplying TexCoord node with scalar parameter. For vertex paint you'll need to…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hi Guys I am doing a tutorial follow along with Jama Jurabaev. When I preview my material in "material Preview" everything looks good, but when I switch to rendered, it suddenly turns Pink.. I know this would be caused by a missing texture but that isn't possible here as I am simply bridging the texture from Megascan,...…
This one is for the Unreal guys. Does anyone know what shader setup was used in this Bioshock video where the Big Daddy steps into the sheet of falling water? The water itself just looks like a plane with its opacity influenced and masked out based on where the Big Daddy collides with it. It's something I've been…
One texture page is almost always more performant. The only times that isn't the case is where many objects use the same sort of surfaces and can share a small number of textures between them or if the resultant texture is so big you cant fit it in memory
Script Homepage: https://github.com/ABTOMAT/ReinforceIt-3dsMaxYoutube: https://www.youtube.com/watch?v=2dFosN3ypE0(for some reason embedded video doesn’t work so I’ve posted an URL) Hello! Some time ago I faced a situation when I needed to make a huge amount of tiled bars mapped on atlas.Thus I decided to create a tool…
Hi Quixel, I cannot find any ways to adjust the tiling in 3DO like it was in previous version with tiling slider so that is very inconvenient in a texture workflow? Is there a work around please?