This one is for the Unreal guys. Does anyone know what shader setup was used in
this Bioshock video where the Big Daddy steps into the sheet of falling water? The water itself just looks like a plane with its opacity influenced and masked out based on where the Big Daddy collides with it. It's something I've been interested in setting up for a while now but didn't know how to approach the shader. Any help is appreciated.
Also, there seems to be a secondary effect where splashing water particles are generated at the areas where the big daddy intersects with the water plane. This isn't as important, but if anyone knows how to set this up, I'd be itnerested. Thanks for any help you can provide.
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If you watch the video, the effect I'm after is where he intersects the water plane and everything below the points where his geometry and the water plane geometry collide get masked out in the water's opacity. It's faking the effect of blocking the water from falling where his body blocks its path, but it's not a particle effect since the opacity effect changes immediately when he moves (there are no residual particles falling as he moves around) and there's occasional flickering when his geometry just skims the surface of the water plane.
Edit - Jordan beat me to it.
It's all there, and a good few pages on interactive waterfalls. Hopefully it helps you nick! in some way.
Remember you posting up your showreel a good while back as well, was great stuff.