Hello there, I'm Jacob, character designer and illustrator. I have 5 years experience working with indie rpg game developers. My work has been featured on 3 successful Kickstarters, 2 digital product launches and published indie comic. I specialize in fantasy concept design and I have worked with companies like: Feather…
"Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better." This makes no sense ... Please show what you mean by providing examples. IMHO it sounds like you are unknowingly shooting yourself in the foot here, as no…
Looks mostly fine to me, but others will have more experience with this. You could shift some of the "loops" of the upper arm towards the shoulder (but still retain enough to allow for internal/external rotation of the humerus). The topology on the inside of the elbow could follow the folds even more so they can be skinned…
a) For a thing without hard edges you have too many UV islands and too many redundant support loops in the geometry. b) You could bend your UV islands slightly to be more straight less curved the way a good packer would pack them a lot more efficient .
The contracts keep on going, check this lovely cow out. Sadly on sketchfab specifically the run loop does not work as it should so expect a hitch. As always still have time available so feel free to ping me an email or message if you have any animation work needed for your projects! model
The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
artifacts like that are because it's trying to smooth faces at radically different angles. you need to change the smoothing groups on opposing sides of major angle changes, or else add support loops around them. you might also have unwelded verts / degenerate tris a normal map won't magically fix them, only compensate for…
If you were working on 3ds Max, here's some tips: Smoothing group - "Set Smooth" to the model - Edit mode - Select edges to cut the smoothing groups - Click on "Ctrl + E" - Choose "Mark Edge Sharp" - Modifier / EdgeSplitter http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit Bevel - Modifier / Bevel -…