Hello Everyone,We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm writing)…
Still Looking Hello! I'm a programmer creating a co-op bullet hell game in Unity, much in the style of Realm of the Mad God. The game play loop is simple and addictive. You and some friends will join together, pick a dungeon, and try to blast through it for better loot. Of course, there are permadeath elements as well,…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
Ghostscape, The only thing im worried about with "loosening" the edges is that when i apply the map to the low poly ill get that weird look because the low poly will have a sharp edge and if the edges arent a little sharp on the high poly then it's going to have that blackness you get when you apply a really rounded edge…
We at Inigmas Studios are looking to expand onto our small work-from-home studio, the ideal candidate must have an understanding of hand-painted 3d art, specifically with vibrant, fun, and wonky flare. We hugely exaggerate shapes and colors to truly bring our art to life, showing exaggerating in a thick-to-thin nature. You…
Smoothing tries to calculate the topology of your mesh so that light can be distributed across the surfaces predictably, if that makes sense! Try making a box, adding a single smoothing group to it, see how the object's surface changes in the light. 90 degree bends are too sharp for smoothing to work properly. With that…
I'm trying to make a shovel with broken edges. heres a pic as you can see from the reference pic behind the model, there are some pointy and curvy parts to the model. i want to know how to create these parts of the model from the base mesh (in this case, a cylinder and cube) without having ugly smoothing/topology. in this…
I'm a huge fan of vertex painting but sometimes I wish I had more verts and adding them sometimes seems like a waste especially on larger surfaces. So I thought about using mesh paint instead and wanted to share this in case it might help someone. Here is my test, I ended up using the same setup as a typical 'advance…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.