What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hello there, I am searching for a way to get some 3D models for a family member's 3D printer. I don't know much about it, but I think this would be a great thing to get him as a holiday gift this year. I don't know how one goes about obtaining models, or if one needs to get them commissioned. As I said, I know next to…
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
Hello everyone I am a games art and animation student in my final year. I am currently doing my final major project and I was hoping to get some feedback on the character model so far. its still a work in progress and I am looking for some feedback and critiques. For this model I am looing to create a stylised type…
Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…