@Orbit that toon shader makes it looks so good!! I often have a hard time with things being too dark in unreal, something that helps alot with that is adjusting the enviornment color and the post processing volume settings. @Donato you've got some really good dramatic lighting in the scene! The textures on your counter and…
Haven't pimped anything in a long time. I started working on a mod for Rome: Total War, based on Tolkien lore. The mod takes place about 70 years after Aaragorn's death, with middle earth falling into shambles. I'm a prop/enviornment artist, but these guys wanted me to make some characters instead. So please be a bit…
Wow great feedback!! Really appreciate that :) "Techniques of Dylan Cole: Introduction to Landscape Matte Painting" looks really helpful, will try to get it :) Using reference seems to be key when matte painting. @mark Dygert Yeah some strokes are really loosly drawn, but I didn't really erased a stroke just painted over…
Looks pretty good so far. I like the enviornment art and it certainly feels spooky. The only thing I have to say critique wise so far is that there are a lot of doors you went to because you knew where they were. As a first time player because the areas are so dark I probably would never think to check those doors, or I…
Hi Designamyte, I was wondering, could you post a wireframe of the character for us to see? Looking at his model looks like you could make him much lower poly. I would also advise you to cut the map down to 256 or 128, because the iPhone 3G doesn't have that much power anymore due to iOS4.x. I develop on 3Gs' and 3G's. If…
So much awesomesauce around here! Mindblowin! I really feel a bit bad posting such crappy stuff here... -.- I'am working on a little horror game as an uni assignment and I'am responsible for all the enviornment, level and sound design. We have to use Unity but I'd definatley prefer UDK. :D Pretty standard stuff so far as…
[ QUOTE ] Ok time to spill the beans who did what models? Or should we have a guessing contest =P [/ QUOTE ] Guess, damnit! Adam helped me texture some props for 2 of the enviornments, which helped a lot. Some of his work is visible in several of the released screenshots. BoBo's work is easy to see. They are the best…
I have never made anything for an MMO before and was wondering if it's similar or the same in terms work flow in modeling, texturing and restrictions in textures and 3d models for environments created for a FPS. I'm doing an art test at the moment for an environment position. I don't really have any limits it just has to…
Im planning on making a modular environment based on this concept art i found, and im looking for advice from someone thats done modular environments or anyone that would like to give any tips/advice. Im going to model the chair/computer/door/window bar thing as separate objects and im ok with that Its the…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…