Looks really promising I did surprise me tho that they are going the titanfall route as hard now. If I read that out correctly, then the most important of the new features will make it like titanfall without mechs in terms of infantry combat. (which I think is great for me personally) but thats a big in your face throwback…
neato, totally looks fake CG but I wonder if they are doing that as a throwback to the old hand drawn cells of the 1st one? i dunno. I got a chance to meet and talk to one of the original tron artists a while back, some cool stories, they had like 100k frames to do in like 2-3 months, rather insane haha.
thought i'd give it a try for fun ;) just was messing around in ps, trying to give it a little throwback feel to the old logo, while still being fresh and new. i dunno i kinda like what i came up with. not sure about the .net though. here it is on the board and here's a BG color comparison. the first one is the currently…
GIZMO a manipulator is something else i'm guessing it's a throwback to early versions of max when you didn't have such a thing. Makes people feel more at home now if only Adobe would learn from the need for old school familiarity, and add a button press to get brush blending modes on the right-click, PS CS3 would be a work…
My rule of thumb is if they don't have an individual thread link in their post, you can critique in this thread. And, while I agree that we shouldn't just all be lining up to pat each other on the back, I have to disagree with you about that truck. I don't see any scale inconsistencies with the ladder, and I think the…
Congrats dude! I'm im a similar but less official boat, fooling with trying to make a unity game in my spare time, respect, game design is so fun/so cool. "Dungeon Drop is a throwback to the old days of Double Dragon and Streets of Rage." This sounds exciting. "Our innovative game combines elements of both the hack and…
I thought the trailer looked awesome. love the style of some of the clothing, the throwback to the renaissance with the big collars and Victorian influences. I thought the music was great and the scifi gadgetry was pretty neat. some of the vista shots looked really cool. not having played the 1st too really at all I dont…
@biofrost The pedestal is the only throwback to the original style I have going on, and I wanted something to reference it. I played with having backgrounds from the show as background images but even blurred out and transparent it was too busy. I think it works. @Synyster Good to know I captured the character, thanks.…
I'm surprised no one has posted anything about this one yet. It's basically an open world, sandbox Burnout which makes for times that when good are completely amazing (zooming about and causing destruction with friends, testing the limits of your car) and when bad are pretty aggravating (silly design choices here and there…
visually, my favourites are the aforementioned 'odin sphere' and it's successor 'muramasa': despite there going on a lot on screen in the fights, you can make out your characters just fine and the environment is at times breathtakingly beautifully lit and animated. level/puzzledesign i find strongest when the levels aren't…