3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
Hi I am trying to make a circular masking on an object but even if I selected on backface masking it still pass my masking throught all four surfaces of my mesh when I do in frontal view ... why that and how could I solve this? thanks for any answer...
I learned the other day you can: - alt+click between 2 layers to set up a clipping mask between the, - You can alt+click+drag a mask to another layer and it copy that mask to that layer. Alternately, if you drag on top of another mask, the dragged mask will replace it.
Aye, doing the masks with vertex colours works and it's cheaper than hauling other mask maps around (though the masks can be a smaller resolution and you can use a channel per mask zone getting 4 mask zones in a single texture), but it's much harder to control and needs to be setup on a per character basis (whereas mask…
If you have two subtools overlapping one another is there a way to make one apply a mask at the areas where they intersect? Sort of like a boolean operation but instead of subtracting/adding geometry it subtracts/adds masks. A way to transfer masks between two objects with similar shapes would be useful too.
Gotta question about ZBrush masking. When I hold down control and drag, I get that nice masking box. When I hold down the spacebar I get that nice 4-arrow thingy that allows me to move that masking box anywhere I want it. Now, is there a way to essentially duplicate this masking box. Like I hold space, apply the mask where…
Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.